Showing posts with label Jungledyret Hugo (Jungle Jack). Show all posts
Showing posts with label Jungledyret Hugo (Jungle Jack). Show all posts

Wednesday, July 26, 2017

Hugo Game II - Behind the Scenes

When a computer game runs, a lot of stuff is, of course, going on under the hood. Previously, I explained how the animation for the Jungledyret Hugo PC game was done, from rough hand-drawn sketches to the final illusion that Hugo can roam around freely inside the game's environment.

In this post I will focus on the backgrounds and the technical and artistic aspects which are thoroughly intertwined.

But before we delve into the geeky details, you may want to check out this clip, which I found on an old VHS tape. It is from the Danish TV show "Troldspejlet" (Magic Mirror) on DR's channel 1, and aired in the fall of 1995 when the Hugo PC game had just been completed. It offers a glimpse behind the scenes and a quick overview of the production process. The video is all in Danish but has English subs.


In a game like this, a new image is being assembled from all the different resources up to 60 times per second (depending on the power of the computer). As Hugo changes his position, and the "camera" moves with him, the right portion of the background must be shown on the screen, with all the different characters and objects placed correctly upon it.

Tuesday, July 19, 2016

Jungledyret Hugo PC Game

If I were to choose one project that I am particularly proud of, it would be the Jungledyret Hugo (aka. Jungle Jack) PC platform game based on the animated movie of the same name. Considering the budget and the circumstances of the production, it was nothing less than a momentous achievement.

Screen dump from level 1 of the Jungle Jack (Jungledyret Hugo) game, 1995.

I had been working for a while with a group of young self-taught computer programmers and graphic artists on various smaller games and advertising programs. I shared my experience in animation and visual design, and they in turn taught me programming and other computer skills.

Box, booklet and CD-ROM of the Jungledyret game, 1995.
When, in the spring of 1995, we were hired to do a CD-ROM game as a kind of merchan-dising for the animated Hugo features (the second one was in production at the time), we immediately knew that we wanted to do a classic 2D side-scrolling platform game. As the game director/art director of the project I was heavily inspired by Disney's newly released Lion King game, which featured high-quality (almost) full classical animation, much resembling the animated Disney feature. So I couldn't resist the temptation to follow Disney's lead and make a similar product for Hugo.

Sunday, January 24, 2016

More Hugo Boards

Inspirational sketch / location design by Uwe Saegner, 2006.

Here are two more sequences that I boarded for the feature "Jungledyret Hugo 3 - Fræk, flabet og fri" (see the two previous sequences here).

Hugo has left his best friend Rita the fox on Meatball Charlie's island in order to go hunting for winter apples on the mainland. In the inspirational sketch above, drawn by German illustrator and background designer Uwe Saegner, Hugo discovers an apple tree in the distance. Hugo's apple hunt soon turns out to be a  foolhardy enterprise, as he gets caught in a snowstorm and is almost run over by a car.


Later, Rita goes looking for Hugo, and finally finds him frozen half to death. Hugo, of course, downplays the seriousness of the situation and tries to charm his way out of it.


Thursday, January 14, 2016

Jungledyret Hugo Storyboards

There's no denying it. I definitely have a soft spot for Hugo and his friend Rita the fox. These two wonderful characters have been with me since I animated the first sequences for the first Jungledyret Hugo feature back in the summer of 1991. As I did about six minutes of footage before the other animators joined the production, I also had a hand in refining and adapting the character designs to suit the classical style of animation. Especially Rita I have really come to consider my own little baby.

Inspirational sketch by Uwe Saegner, 2006

Luckily I have had the good fortune to work some more with Hugo and Rita over the years. In 1995 I produced and directed a PC game based on the first feature, for which I also did most of the animation. I have drawn modelsheets and developed walks and run cycles for the Hugo TV series, and illustrated two books about Hugo's further adventures. In 2003 I made character designs for the third feature, back when it was supposed to be done in 2D - that is, as hand-drawn animation. And three years later, when "Jungledyret Hugo 3 - Fræk, flabet og fri" (aka. "Amazon Jack" or "Jungo Goes Bananas") had finally been financed - and changed into a CGI project - I ended up storyboarding half of the movie.

Here's a couple of sequences from the animatic for that film. It's a temporary edit of the raw boards. It has been shortened somewhat in the final film. The dialogue is in Danish.

In the beginning of the movie Hugo is spending the winter with Rita in Denmark. He dreams about the jungle where he belongs, but Rita introduces him to the fun of ice skating on the frozen lake. Meanwhile, a mouse is struggling to get hold of the only apple on the island. Alas, to no avail.


A bit later, Rita enjoys the romantic snow setting, while Hugo is bored and wants to go hunting for more apples across the lake. The mouse seeks revenge for the loss of the first apple, but again fails miserably.


The storyboard panels below are from the second sequence.

Saturday, June 13, 2015

Hugo - 3D Background


The feature Jungledyret Hugo (a.k.a. Jungle Jack, Amazon Jack or Jungo) included the first appearance of CGI animation in a Danish full-length animated movie.

As mentioned, the film was conceived and executed as a low-budget project. That meant that all the shots were generally planned in the simplest and cheapest way possible. Even so, when we were well into the production, I felt an urge to push the envelope a bit. To do something just a little bit extraordinary or extravagant. Something that would challenge us and perhaps raise an eyebrow or two. I presented the thought to the director, Stefan Fjeldmark, and volunteered to do the extra work.

As usual Stefan was quick with an idea. He had this sequence towards the end of the movie, in which Hugo and Rita had to swim through a sewage pipe under the city, in order to escape to the harbor so that Hugo could go back to the jungle. The sequence was already planned and storyboarded in the regular way, using something like 10 or 12 shots. Instead, Stefan now suggested that we do the entire swim in one long shot, which would enhance the experience of Hugo and Rita holding their breaths under the water. Since they were swimming around corners etc. it would require me to animate the changing perspective of the background by hand as well as the characters. I liked the idea, and Stefan re-boarded the sequence with the same action, only this time all in one continuous shot.

Friday, June 5, 2015

Hugo Character Design

The design of the Hugo character - the star of the three feature movies that bear his name - has undergone quite a development from the original sketches to the last movie (which was done in CGI). In this post I will share with you some sketches and modelsheets relating only to the first feature movie, which was released in 1993.

It should be noted, of course, that the design for Hugo was originally conceived by Carl Quist Møller, the son of Hugo's inventor Flemming Quist Møller, who co-directed the movie with Stefan Fjeldmark. Carl, who also ended up animating on the first feature, has a very nice description of how Hugo was originally designed for a radio play and an illustrated children's book on his own website. And during his studies for the book illustrations Carl actually animated a short movie with Hugo in a somewhat crude but charming style. The film was run on Danish television in 1987 as an ad for the radio play.

When the idea arose to turn Hugo into a classically animated feature, Carl also participated in the redesigning of Hugo. But it was Stefan Fjeldmark who adapted Hugo into a more Disney-like character, as shown on these early modelsheets from 1991.


Friday, May 29, 2015

Jungledyret Hugo

Whenever people ask me which of all the movies I worked on is my favorite, I tend to go for the animated feature "Jungledyret Hugo" (sometimes called Jungle Jack, Amazon Jack or Jungo in English). That is, the first one in a series of three, which was released in 1993.

Jungledyret Hugo movie poster, 1993.
The movie was done with a relatively low budget, and was hardly expected to become an all-time classic of Danish animation. But as the years have passed, it seems to have captivated one generation of children after another. This is probably due to its touching story of a strong but impossible friendship told through a very charming gallery of characters.

And, no less important, the animation in this movie is actually quite good. In retrospect, I suppose Denmark has never had a stronger animation team than at that particular moment. A bunch of us had just returned from a few years at Don Bluth's studio in Dublin, Ireland, loaded with freshly acquired knowledge from the highly skilled former Disney animators there. Others had experience from the first Danish Hollywood-style animated feature Valhalla.

All the lead animators had individual characters assigned to them, enabling us to give very personal and coherent performances. The tight budget required quite high weekly outputs, but that also meant that full sequences were placed in the hands of relatively few people. This, coupled with the fact that most of the animators had to clean up their own animation, assured a high level of control and consistency of each character throughout most of the picture. Its rough and somewhat dated look notwithstanding, the movie still has a lot of life and charm to it.

Cel setup from Jungledyret Hugo, 1993