Showing posts with label The Disco Worms. Show all posts
Showing posts with label The Disco Worms. Show all posts

Thursday, May 7, 2015

Disco Worms - Animation


Let's wrap up this small Disco Worms potpourri with some animation.

I'm not really a CGI animator, even though I did have some encounters with the technology back when it was quite new in the early nineties. In 1990-91 I did some simple modeling and animation on a Silicon Graphics "Personal Iris" computer with software from Thomson Digital Image (TDI). And as Autodesk's 3D Studio became available for DOS-based PC systems a couple of years later, I also played around with that for a while, doing the mandatory jumping architect lamp test. In the end, not much ever came of my 3D animation career.

A decade and a half later, however, having been deeply involved in the designs and facial setups of the Disco Worms characters, I couldn't resist the opportunity to brush up on my 3D animation skills. So I selected a sequence of my own storyboards, which I was particularly fond of, and set out to animate it using Autodesk's Maya software.

Thursday, April 16, 2015

Disco Worms - Storyboards II


Forgive me for sidetracking a bit, but it was while storyboarding on "Sunshine Barry and the Disco Worms" that I was first exposed to the wonders of the Wacom Cintiq.

To the few of you who may not know, it is a drawing tablet built into a computer monitor. I had earlier tried my luck with a regular tablet sitting on the desk beside the computer keyboard, but the necessary hand-eye coordination proved too complicated for me. I reckoned it would take me a month of very poor drawing ability too get to an acceptable level, and I simply didn't have the patience for that.

But with the Cintiq it's completely different. No learning curve, you just jump right in and draw with the electromagnetic pen directly on the screen. Fellow storyboarder Kim Hagen and I considered it for about five minutes, then ordered two Cintiq screens for ourselves, and we never looked back!

Gone were the days of re-tracing the storyboard's backgrounds to the next panel, or alternatively scanning and assembling the boards in the computer (in the old days it would be a lot of xeroxing, scalpel edge-cutting and magic tape). Characters and backgrounds could now be rotated or resized in Photoshop according to your exact desire, providing more accurate layouts for the background artists or CGI previz/blocking. As for the look of the drawings, I quickly acquired the now legendary Martin Madsen Photoshop brush, which is essentially a scan of a real pencil. Most people can't even tell the difference. A piece of truly useful technology.

Turning back to the art of (Cintiq) storyboarding, this sequence features the first rehearsal of Barry's newly formed disco worm band, taking the challenge of limb-less acting to a new level. How do you play the Stratocaster without any arms? Or the drums?

Well, when the disco music plays, nobody worries about such particularities.


Saturday, April 11, 2015

Disco Worms - Storyboards

My original task on "Sunshine Barry and the Disco Worms" was doing storyboards together with my old friend and colleague (and former roommate) Kim Hagen. In this case we boarded the entire film together, with Kim doing almost two thirds of the footage. (As it happened, in 2007 Kim and I seemed to be the only ones left of the "old guard" of Danish animation who were still actually drawing for a living.)


Kim had been part of the initial development of the movie, and was working on his second sequence when I arrived. His first sequence, where Barry finds his dad's old disco record (Disco Inferno by the Trammps), was already in animation, so for the rest of the production we were pretty much playing a game of catch-up with the animators. What's more, since I soon started squandering all my regular working hours engulfed in the character design process together with the 3D modelers, I had to spend every evening, weekend and holiday at the drawing desk, trying to complete my boards.

Figuring out how these spine- and arm-less creatures got about their daily tasks was an interesting challenge. And where there's a will there's a way - apparently you can't keep a good worm down!

Thursday, April 2, 2015

Disco Worms Character Design

After trippin' a bit down memory lane, let's fast-forward to the (almost) present:


The project "Sunshine Barry and the Disco Worms" (produced by Radar Film in 2007/08) instantly appealed to me. The whole notion of a bunch of worms forming a band and playing disco music is inherently hilarious! I was initially hired just to do some storyboards, but quickly got sucked down the slippery slope of my own spinelessness. I just love disco music, and worms are... well, also quite interesting.

Early sketch of Barry and Tito by Teddy Kristiansen.
When I arrived on the project, preliminary sketches had already been done for most of the characters (by Kim Hagen and Teddy Kristiansen). And the main character, Barry - named after a famous falsetto-singing disco superstar who, according to a reliable source, refused to have one of his songs included in the movie's soundtrack because of a worm being named after him - had by then been modeled in 3D.

However, the 3D model still didn't have any facial expressions. But because of the tight production schedule, the animators were already starting up on the first sequence, which meant that they were forced to animate the basic body action with the pupils' movements as the only element of facial acting.

So I threw myself at the challenge of designing mouth and eye shapes for the existing Barry model. None of us really had too much experience with advanced 3D character setups, so we were sort of just learning on the fly. In retrospect it is clear that we went about it all wrong, building a series of fixed expressions instead of a more flexible kind of system like those used everywhere today. But hey, we got the job done.

These are some of the sketches indicating to the modelers how to build Barry's facial blendshapes (as you can see, I moved from drawing on paper to working on a Wacom Cintiq on this production).