Showing posts with label Year 2006. Show all posts
Showing posts with label Year 2006. Show all posts

Sunday, January 24, 2016

More Hugo Boards

Inspirational sketch / location design by Uwe Saegner, 2006.

Here are two more sequences that I boarded for the feature "Jungledyret Hugo 3 - Fræk, flabet og fri" (see the two previous sequences here).

Hugo has left his best friend Rita the fox on Meatball Charlie's island in order to go hunting for winter apples on the mainland. In the inspirational sketch above, drawn by German illustrator and background designer Uwe Saegner, Hugo discovers an apple tree in the distance. Hugo's apple hunt soon turns out to be a  foolhardy enterprise, as he gets caught in a snowstorm and is almost run over by a car.


Later, Rita goes looking for Hugo, and finally finds him frozen half to death. Hugo, of course, downplays the seriousness of the situation and tries to charm his way out of it.


Thursday, January 14, 2016

Jungledyret Hugo Storyboards

There's no denying it. I definitely have a soft spot for Hugo and his friend Rita the fox. These two wonderful characters have been with me since I animated the first sequences for the first Jungledyret Hugo feature back in the summer of 1991. As I did about six minutes of footage before the other animators joined the production, I also had a hand in refining and adapting the character designs to suit the classical style of animation. Especially Rita I have really come to consider my own little baby.

Inspirational sketch by Uwe Saegner, 2006

Luckily I have had the good fortune to work some more with Hugo and Rita over the years. In 1995 I produced and directed a PC game based on the first feature, for which I also did most of the animation. I have drawn modelsheets and developed walks and run cycles for the Hugo TV series, and illustrated two books about Hugo's further adventures. In 2003 I made character designs for the third feature, back when it was supposed to be done in 2D - that is, as hand-drawn animation. And three years later, when "Jungledyret Hugo 3 - Fræk, flabet og fri" (aka. "Amazon Jack" or "Jungo Goes Bananas") had finally been financed - and changed into a CGI project - I ended up storyboarding half of the movie.

Here's a couple of sequences from the animatic for that film. It's a temporary edit of the raw boards. It has been shortened somewhat in the final film. The dialogue is in Danish.

In the beginning of the movie Hugo is spending the winter with Rita in Denmark. He dreams about the jungle where he belongs, but Rita introduces him to the fun of ice skating on the frozen lake. Meanwhile, a mouse is struggling to get hold of the only apple on the island. Alas, to no avail.


A bit later, Rita enjoys the romantic snow setting, while Hugo is bored and wants to go hunting for more apples across the lake. The mouse seeks revenge for the loss of the first apple, but again fails miserably.


The storyboard panels below are from the second sequence.

Wednesday, December 9, 2015

Nocturna

Nocturna is an incredibly beautiful movie. It has that magic from the old Disney features, the feeling that you are simply there. This universe really exists. It sucks you in.

It's hard to deny that the character designs in Nocturna are pretty weird. Especially the main character, Tim, looks very odd indeed. Honestly, those designs are too artsy for my conservative taste. But the backgrounds, the colors and the mood of the film is just wonderful.

So when I saw the teaser on the internet back in early 2006, I just knew that I had to be part of this film. I contacted the Spanish animator Sergio Pablos, whose studio, Animagic (now SPA Studios), had made a substantial part of the animation on Asterix and the Vikings, which I also worked on a year earlier. Animagic was subcontracting on the animation for Nocturna, and I managed to get a piece of that action.

How such a good looking film was made on a EUR 8 million budget seems a bit of a mystery. Well, one explanation is probably the Spanish wages. I worked pretty hard, churning out some six seconds (nine feet) of animation per week, but still only made about a third of a regular Danish animator's salary, certainly not something you can live on in expensive Scandinavia. But hey, I've got scenes in Nocturna, that's what matters.

This is a linetest of a sequence that I animated with Tim and Tobermory the cat (carrying the star, Adhara, on its back) as they run across the bridges in the sky from which the stars of Nocturna are suspended.