After trippin' a bit down memory lane, let's fast-forward to the (almost) present:
The project "Sunshine Barry and the Disco Worms" (produced by Radar Film in 2007/08) instantly appealed to me. The whole notion of a bunch of worms forming a band and playing disco music is inherently hilarious! I was initially hired just to do some storyboards, but quickly got sucked down the slippery slope of my own spinelessness. I just love disco music, and worms are... well, also quite interesting.
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| Early sketch of Barry and Tito by Teddy Kristiansen. |
When I arrived on the project, preliminary sketches had already been done for most of the characters (by Kim Hagen and Teddy Kristiansen). And the main character, Barry - named after a famous falsetto-singing disco superstar who, according to a reliable source, refused to have one of his songs included in the movie's soundtrack because of a worm being named after him - had by then been modeled in 3D.
However, the 3D model still didn't have any facial expressions. But because of the tight production schedule, the animators were already starting up on the first sequence, which meant that they were forced to animate the basic body action with the pupils' movements as the only element of facial acting.
So I threw myself at the challenge of designing mouth and eye shapes for the existing Barry model. None of us really had too much experience with advanced 3D character setups, so we were sort of just learning on the fly. In retrospect it is clear that we went about it all wrong, building a series of fixed expressions instead of a more flexible kind of system like those used everywhere today. But hey, we got the job done.
These are some of the sketches indicating to the modelers how to build Barry's facial blendshapes (as you can see, I moved from drawing on paper to working on a Wacom Cintiq on this production).